Tales of Monkey Island: (Writer) I grew up loving Lucasarts adventure games and, along with Full Throttle, Monkey Island was on the top of a heap of classics. Guybrush said everything I wished I was smart enough to say, he wandered a world full of the unexpected that I yearned to wander, and he could hold his breath for ten minutes (an obscure skill I’m sure I would’ve found a way to put to good use). Then, years later, I found myself at Telltale Games writing for Guybrush in a reboot of the original series. There are jobs you take and then there are jobs you leap for. This was the latter.
Writing on the game was the highest profile thing I had done and put me on the map as legitimate writer in the business. That same year I spoke with Tim Schafer and Rhianna Pratchett on a writing in games panel at GDC.
Praise For Tales of Monkey Island
“To say that the supporting cast is hilarious and well-written would be quite an undersell. Leviathan [episode 3] is unrelentingly excellent, with dialogue that doesn’t just set new standards for Telltale—it goes to the level of the original Secret of Monkey Island and Day of the Tentacle, and that’s not a statement I make lightly. There is almost no pause in the comic success of the dialogue; every character hits every note exactly right. I was not familiar with the writing of Sean Vanaman prior to this, but he is without question an immediate superstar in the realm of comic game writing, and has scripted a masterpiece.” - Adventure Gamers
“This is a genuinely funny episode…Even throwaway gags are laugh out loud funny. The few small bits of real pathos here are surprisingly moving and it’s to the writer’s credit that the romantic parallels and tender subtext aren’t strained too far.” - IGN